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Abstract

Content gamification is a relatively recent method for increasing learner motivation and engagement. Individual online learning can also benefit from gamification strategies. The researchers created Fire-Alarm, a digital game to help x number of standard students better understand the concept of the chapter "Height and Distance." The design and development of the game are discussed in detail in this article. The many gamification theories examined before its creation are also mentioned. Finally, an achievement test was administered as a pilot project to determine the effectiveness of the gamified module.

Keywords

Digital game; gamification; mathematics; content gamification

Digital Object Identifier (DOI)

https://doi.org/10.19052/ap.vol1.iss79.6

Fecha de recepción

8 de junio de 2022

Fecha de aceptación

7 de diciembre de 2022

Fecha de publicación

2023-06-08

Licencia Creative Commons

Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.

Tipo de documento

Artículo de investigación

Editorial

Universidad de La Salle. Ediciones Unisalle

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